A Theory of Fun

AuthorRaph Koster PublisherParaglyph Press ISBN1932111972

The subtitle is “for game design” and it takes the definition of ‘game’ widely.

The basic idea is that learning is naturally done by games: games to rehearse, games that practice skills, games that visualise abstract concepts, simplify concepts or allow us to try things in a safe arena. The book doesn’t try to provide a cookbook for a fun game (ie: ‘you should have a cute character’) but instead looks at what makes our brains tick when we enjoy and have fun with a game. By taking a wider more generalised view, some very interesting thoughts are triggered: and that shows the skill of the author. He has created a book that listens to its own words - its fun, very readable (half of it is in cartoon form!) yet makes complex points in very simple ways:- definitely an ‘out the box’ type of author! If you’re remotely interested in developing games, this is a great thought provoking book. It would perhaps benefit by some case examples of fun games analysed in the books context, but that’s perhaps deliberately left to the reader.